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It’s easy to misfire and hit the baddie all alone when a fireball would have tagged

AoE Comboing: I’ve played around with fire breath a lot, and its timing with fireball. Generally it’s best to use fire breath first and then fireball. Reason being that fire Mesos breath has a ‘windup’ that’s better off spent while foes aren’t shooting at you.

It feels faster to use fireball first, but this is an illusion. When it’s not a good idea to use fire breath is when baddies start to scatter - it’s easy to misfire and hit the baddie all alone when a fireball would have still tagged most of them.

Level 9: Slots: Fire breath [2], Fire breath [3]

Fire breath needs no accuracy at low level. Just throw in damage and enjoy the boost.

Level 10: Bones masher

This will probably be of some debate, some fire/eng people leaving melee attacks until much later in their builds. To this I say phooey. Bones masher will serve your entire career faithfully, a hard hitting melee attack in a quick overhand swing.

Bones masher approaches but doesn’t meet snipe damage and recharges somewhat slowly.

At low level this will add a heavy punch on lieutenants, especially with buildup active. Bones masher stuns with what I’d guess about 50% rate, which is really handy. It will not stun a boss, however.

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